Pages: [1] |
1. Announcement:Crius Issues - in EVE Information Portal [original thread]
Oma Lorche wrote: I put 10 t2 manufacturing jobs today morning. By mistake I set to produce 1 of 10 runs available to me.. Came back from work delivered those jobs. And now all those blueprints which have 9 runs left are kind of faded, when I ...
- by Claudius Dethahal - at 2014.07.23 16:05:00
|
2. Announcement:Crius Issues - in EVE Information Portal [original thread]
Morlevic Jade wrote: Before Crius was deployed I started several manufacturing jobs under the following setup: - All BPOs in corp hangar - 1 job in local station - 5-ish in my POS. All jobs completed today and I pressed "Deliver All" with thes...
- by Claudius Dethahal - at 2014.07.23 01:39:00
|
3. Announcement:Crius Issues - in EVE Information Portal [original thread]
I've noticed that doing research jobs with multiple runs seem to double count. For example, on a medium trimark armor pump, going from ME 0 to ME 1 costs 626 isk, and going from ME 1 to ME 2 costs 846 isk (a 25% increase per level seems like a rea...
- by Claudius Dethahal - at 2014.07.23 01:04:00
|
4. Announcement:Crius Issues - in EVE Information Portal [original thread]
Irin Fidard wrote: Okey...I know the ME info is not correct on the BPO info...but where can I see the correct one ? I'm having a lot of pre-Patch (10/10) BPOs that are now showing ME -10% and TE -20%. Also didnt they want to remove values belo...
- by Claudius Dethahal - at 2014.07.22 18:33:00
|
5. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Yongtau Naskingar wrote: DeODokktor wrote: Bellasarius Baxter wrote: First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time. It was at ML=6 pre-patch. Now I have a blueprint at 9%, and am look...
- by Claudius Dethahal - at 2014.07.22 15:37:00
|
6. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
Is this intended behavior? Cost Example For all but the heavy pulse laser I used the build window for the amounts and applied a 7% discount (rounded up) to the part requirement from the show info window on singularity. It was my understanding t...
- by Claudius Dethahal - at 2014.07.20 20:17:00
|
7. PI taxes - in Science and Industry [original thread]
Ray Kyonhe wrote: I could use some advice on PI taxes too. I already know that extract resources on HS planet is no go, so decided to try some production planet setups. I did several calculations, assuming Custom Code expertise of IV (don't wan...
- by Claudius Dethahal - at 2014.07.18 18:43:00
|
8. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: Hi everyone, We're throwing around ideas for better bonuses for this skill that we can get implemented for the initial Crius release. How does say 2%/level install cost reduction feel? It ends up being most advantageous in...
- by Claudius Dethahal - at 2014.07.17 12:22:00
|
9. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Could a replacement skill modify or interact with the multi-run discount to offer more options for competition there (ideally options that allowed casual industry to focus on per unit efficiency at a greater time cost and heavy industry to focus o...
- by Claudius Dethahal - at 2014.07.16 20:20:00
|
10. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Sven Viko VIkolander wrote: The amount of pressure against making the ME skill useful but no longer a sine qua non of even reasonably doing industry strikes me as a common problem in EVE where veteran players who have vested interests resist ch...
- by Claudius Dethahal - at 2014.07.16 17:55:00
|
11. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
It's not just that it's a reduction in power, the change also only benefits a subset of producers. To me the lack of communication seems to indicate that CCP knew it was a pretty unfair trade.
- by Claudius Dethahal - at 2014.07.16 14:01:00
|
12. BPO research - in Science and Industry [original thread]
Tau Cabalander wrote: https://forums.eveonline.com/default.aspx?g=posts&m=1798288#post1798288 A lot of people don't realize you can add a job to a busy slot; it just gets added to the end of the queue for that slot. I had no idea this w...
- by Claudius Dethahal - at 2014.04.10 21:04:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |